Jacob Wheat
Jacob Wheat
Environment Artist
Wausau, United States of America

Summary

Passionate game artist who loves creating stylized hand-painted assets and environments that tell a story. Collaborates well in a team setting and is always willing to learn. Forges game art with the most current generation techniques and programs and constantly looks for ways to improve.

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Skills

Environment Design3D ModelingEnvironment ModelingLightingLevel DesignPBR TexturingGame Artstylizedhand painted texturesUVing2D concepting3D conceptingcartoonystylized artCreative collaborationWorld of Warcrafthand-painted

Software proficiency

Maya
Maya
Photoshop
Photoshop
3DCoat
3DCoat
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Substance Designer
Substance Designer
xNormal
xNormal

Experience

  • Environment Artist at Ategig
    United States of America
    May 2018 - Present

    • Design optimized 3D assets with stylized PBR materials for the Steam game Brimstone Brawlers

    • Collaborate closely with the team lead to make levels come to life with fun, high-quality props

    • Create working materials and lighting for models inside of Unreal Engine 4

  • 3D Artist at AppVant Garde Studios
    United States of America
    July 2017 - November 2017

    • Created stylized models and hand-painted textures for an unreleased mobile game

    • Worked inside a set art style and adapted to guidelines set by the team

    • Created lighting solutions to fit the standards of mobile games inside Unity

  • Texture Painting & Sculpting Intern at Full Sail University
    Winter Park, United States of America
    May 2017 - August 2017

    • Closely studied stylized modeling and texturing under Course Director Stephen Forsyth

    • Sought feedback and promptly implemented changes

    • Taught students hand-painting techniques for current-gen games

  • Environment Artist at Dysfunctional Games
    Winter Park, United States of America
    April 2017 - May 2017

    • Created concepts, models, and textures for an arcade style game

    • Troubleshot already existing assets, fixing geometry and texture issues

    • Worked closely with programmers to make game-ready assets for Unity

  • Environment Artist at Team Lab Heist
    Winter Park, United States of America
    March 2017 - April 2017

    • Created concepts and themes for a Stylized stealth game

    • Modeled and textured environment props with Maya and 3D-Coat

    • Collaborated with programmers making game-ready assets for Unreal Engine 4

  • Bachelor of Science at Full Sail University
    January 2015 - May 2017

    • Blizzard student art contest entry showcased on Unreal Engine's Instagram page

    • Portfolio used by class instructor as example works for hand-painted game art