Passionate game artist with a goal to help create game worlds for players to enjoy. My mission is to take environment art to new levels of story-telling and polish.
• Created architecture, props, foliage, and weapon models and textures.
• Designed assets to be modular and optimized for easy implementation in Unreal Engine 4.
• Worked closely in a team setting, iterating on multiple ideas to meet the vision of the game.
• Designed optimized 3D assets with stylized PBR materials for the Steam game Brimstone Brawlers
• Collaborated closely with the team lead to make levels come to life with fun, high-quality props
• Created working materials and lighting for models inside of Unreal Engine 4
• Created stylized models and hand-painted textures for an unreleased mobile game
• Worked inside a set art style and adapted to guidelines set by the team
• Created lighting solutions to fit the standards of mobile games inside Unity
• Closely studied stylized modeling and texturing under Course Director Stephen Forsyth
• Sought feedback and promptly implemented changes
• Taught students hand-painting techniques for current-gen games
• Created concepts, models, and textures for an arcade style game
• Troubleshot already existing assets, fixing geometry and texture issues
• Worked closely with programmers to make game-ready assets for Unity
• Created concepts and themes for a Stylized stealth game
• Modeled and textured environment props with Maya and 3D-Coat
• Collaborated with programmers making game-ready assets for Unreal Engine 4
• Blizzard student art contest entry showcased on Unreal Engine's Instagram page
• Portfolio used by class instructor as example works for hand-painted game art